AccordingtotheintroductionofSimCompaniess.r.o.,SimCompaniesisaStrategygameontheAndroidplatform.Thereiscurrentlya1.00versionreleasedonFeb14,2020,youcanseethedetailsbelow.
Measureyourskillsagainstotherplayersinavirtualeconomy?Doyouwanttoownaproduction,retailorresearchcompanywhichpaysoutthebest?Italldependsonthecurrentconditionsinthevirtualeconomyandhowskilfulyouareinspottingbusinessopportunities.SimCompaniesisanextremelyversatilebrowsergamethatallowsyoutoexperimentwithvariousresourcesandtestyourskillsagainstotherplayersinthegame.SimCompaniesisabusinesssimulationstrategygameaimedatgivingyouthefunandexperienceofmanagingacompanyusingreal-worldeconomicprinciples.
Thegoalofthegameistocreateaprofitableandcompetitivebusiness.Eachplayerreceivesastartingcapitalandfewassets.Players'day-2-daytasksconsistofmanagingtheresourcesupplychain,fromproductiontosellinginretail,procuringbusinesspartners,ensuringfinancing,etc.Forplayerstodoreallywell,theywouldhavetobeabletoreadmarketconditionsandtakesometradingshortcutshereandthere,maybebuytheirinputresourcesonmarketcheaperthaniftheyproducedthemorsellthemonthemarketwithahigherprofitthanintheretail.
Wethoughtaboutwhatmakescompanymanagementfunandwhatmakesittedious.Simcompanies'philosophyistoletyoutakeinterestingdecisionswhilebuildingyourownbusinesswithouthavingtofillintonsofextrasettings.Wedonotwanttosimulatetherealworldwithallitslawsandaccountingquacks,butrathergiveplayersthefreedomtomakedecisionsthatactuallyimpacttheirstanding.
PeopleplayingSimCompaniesaregainingknowledgeandimprovingtheirskillsinteamwork,businessoperations,leadership,andbusinessdevelopment.Learningbyactiveinvolvementisanestablishedmethodthatguaranteeslongtermskillretention.Thegamerewardsplayerswithachievementbadges.Companiesarerewardedforemployingpeople,buildinginfrastructure,makingprofitsoffthemarketandotheractivities.Thisgratificationensurespositivefeedbackwhentherightdecisionsaretakenandprovidesgoodandviableshorttermgoalswhenstartingyourbusinessfromscratch.Thisissimilartogovernmentincentivesforsmallbusinessesthatyouwouldexpectintherealworld.
SimCompaniesgetsitsedgefromanadvancedeconomicmodelthatsimulatesretailindustryresponsetothesupplyandpricingthatvirtualcompaniesprovide.Theplayershavecontroloverquantityandpricewhenofferinggoodsintheirstores.Retailparametersofallplayersarecombinedtosimulatehowfastthegoodssold.Playerscanwithdrawfromsellingforaperiodoftimetotemporallyincreasethedemandwhichwouldallowthemtosellathigherrateslater.
There'snolinearpathtosuccess,thedecisionsaregoodandbadbasedonthecurrentmarketandretailconditions.There'snosurestrategyofwinningandevenifyoufoundtherightstrategy,therearealwayswaystoimproveit.Moreimportantly,ifotherplayersfoundyourstrategy;itwillbecomelessandlessprofitableespeciallyifeveryonestartsdoingit.