ResMilitariaisacross-platformturn-basedstrategygame.
Inspiredbyclassicchessgameandtraditionalwarboardgame,itproposesawargameexperienceinarealhistoricalcontextkeepinglowgamecomplexityandtimetolearn.Tryfirstthetutorialscenariotolearnthebasics.
ItisbasedonHistoriaBattlesseries,hasthesameturnbasedmechanicandhasbeenimprovedwithmostuserrequestedfeatures,havingamorecharmingandmodernuserinterface.HistoriaBattleswargamehasbeenfullyrewrittenusingGodotandblenderforunitgraphicandanimations.
TheappusesAdmobbannersandadvideoduringthegame,toreduceuserexperienceimpactwatchtherewardvideouptotheend.
Theappcollectssomeusagestatistics,theusercandisablethisbehaviourinthesettingsscreen.
Thereproducedbattlesare(*):
-1801A.D.MarengoBattle
-1805A.D.AusterlitzBattle
-1806A.D.UlmBattle
-1807A.D.EylauBattle
-1809A.D.WagramBattle
-1812A.DBorodinoBattle
-1813A.D.LeipzigBattle
-1815A.D.WaterlooBattle
*OnlyFULLversionofthegamehasallbattlesunlocked
*OnlyFULLversionofthegamedoesnotshowadbannerandvideo
Desktopversionofthegameisavailableon:https://vpiro.itch.io/
GameFeatures:
-PlayagainstAI
-Playhotseatmode
-PlayLocalAreaNetworkmode
-AnimatedSprites\MilitaryAPP-6Astandardview
-Save\Loadgame
-Leaderboard
Rulesofthegame:
Gamevictorycondition:allenemyunitsarekilledorenemyhomelocationhasbeenconquered.
Duringtheattackthedamageiscalculatedasadiffofattackpoints(attacker)anddefendpoints(attacked).
Groundcellcharacteristicscouldinfluencesattack,defendpointsandrangefiredistance(forfiringunits).
Theunitattackedfromsideorbackisdamagedconsideringzerodefendpoints.
Theattackedunitcannotmoveinthesameturn(ithasnomovepoints).
Unitseverelywoundedcausespanicdamagetonearones.
Unitthatkillsotherunitincreasesexperience,attackanddefendpoints,andalllostlifepointsarerecovered.